Umberto Masi
The influence of gaming on teenagers
The influence of gaming on teenagers
The world that we live in today is ruled by technology. We are so used to it, that it has
become essential to our livelihood. Each and every day we use and sometimes abuse
the gifts that the advancements of technology have given us. To be more specific,
computer games have gotten a lot of negative press, as there seems to be no
middle ground: either people play video games excessively and without
moderation, or they just don’t bother
playing games. Another issue that stems from video games is the supposed
negative effect they have upon the young people playing them. However, so far
there is no consensus about gaming and its effects overall.
Computer games,
particulalry violent video games are quite notorious in the public, since they
receive a lot of negative press. For example, in the United States, when
terrible tragedies,which involve young
adults and teenagers, occur, the first step is to do a background check on
whether or not the perpetrator has played computer games before. If the
research proves successful, the news and the press use the proof to paint an
extremely negative picture about video games. The argument given by the press is that people exposed to
violent video games are prone to be more inclined to resort to violence in
their daily life, as they get used to violence and gore in video games. Another
point worth being considered is the fact that video games in general are proven
to be addictive. Young individuals, who spend much of their free time
indulging in video games, are bound to develop some sense of addiction for a
game that they are playing for a prolonged period of time. This leads to
teenagers losing touch with reality, as over time, they sink into the world of
the video game, forsaking the world that is outside their door. Lastly, video
games can cause problems for the health of players, since in order to play
video games one has to actively use their eyesight to be able to observe and
control the situation. This constitutes strain on the eyes, as the pauses
recommended by specialists are ignored most of the time, as 15 minutes per 1
hour would disrupt the gaming session.
Even though the drawbacks
of video games and their effect on teenagers are absolutely clear and
undeniable, that does not mean that computer games do not have any positive
influence on young people. Firstly, video games are known to sharpen the
reaction time and the problem-solving skills of players. This becomes clear
when you take in account the fact that people, who have played video games that
require the engagement of the player, are known to be better drivers. Another
argument in favour of gaming is that video games help people learn languages.
Now, this does not mean that there is a direct correlation between playing
games and learning a language, however, from personal experience, I can fully
agree that computer games have a positive influence on the language skills of
the player. From reading the tasks that are assigned to you by the game, to
communication with other players, which also helps hone ones language skills.
Video games can also help more introverted people find new people that share
the same interests, as one is enabled to make acquaintances through the comfort
of the internet. This is important, as not everybody has the natural talent or
ability to connect with people without first having a common interest which
binds them together.
To conclude, video games
have both positive and negative aspects in which they impact the teenager.
There are advantages and disadvantages, as in everything, however, tbe
judgement of video games and their effect on teenagers mostly boils down to the
opinions and ideas that one has already established in his lifetime, and their
experience with the medium, as an objective evaluation is extremely difficult to
achieve. In my humble opinion and experience, one could mostly draw advantages
from gaming, but one must also be vigilant to not abuse gaming, as it may lead
to various issues.
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